| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | 2018-05-07 | 1 | -0/+2 |
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| | * | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -0/+2 |
| * | | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -0/+1 |
| * | | Fixes canvas light shaders. | Pieter-Jan Briers | 2018-04-13 | 1 | -1/+1 |
| * | | Fix few bugs in shader definitions | Chaosus | 2018-03-10 | 1 | -3/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+0 |
| * | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky | 2017-12-15 | 1 | -68/+73 |
| * | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -1/+1 |
| * | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -1/+1 |
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -12/+3 |
| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 1 | -0/+20 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+1 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+2 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -1/+2 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -1/+2 |
| * | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 1 | -119/+124 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+3 |
| * | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+6 |
| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 1 | -2/+3 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -2/+4 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+1 |
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 2017-06-15 | 1 | -0/+2 |
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -0/+1 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -0/+2 |
| * | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -1/+0 |
| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -2/+5 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -1/+2 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -2/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -4/+19 |
| * | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -2/+2 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -119/+111 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+18 |
| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -0/+1 |
| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+7 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+1 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -8/+8 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -9/+4 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+62 |
| * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -0/+99 |