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| author | Juan Linietsky | 2017-06-04 18:08:06 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-04 20:35:45 -0300 |
| commit | 5aa66d03d8b4d66ccdcfbc6c5c20e7bb510ac87a (patch) | |
| tree | e815c7f5a14c18f12bf3da7ecbe0f7e7e7db4c6a /servers/visual/shader_types.cpp | |
| parent | b3b787e37b821ff23b759da93fe4782a1796da14 (diff) | |
| download | godot-5aa66d03d8b4d66ccdcfbc6c5c20e7bb510ac87a.tar.gz godot-5aa66d03d8b4d66ccdcfbc6c5c20e7bb510ac87a.tar.zst godot-5aa66d03d8b4d66ccdcfbc6c5c20e7bb510ac87a.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 1caee3fd2..ea012f195 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -52,7 +52,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3; - shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_TANGENT"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4; |
