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authorJuan Linietsky2017-06-04 18:08:06 -0300
committerJuan Linietsky2017-06-04 20:35:45 -0300
commit5aa66d03d8b4d66ccdcfbc6c5c20e7bb510ac87a (patch)
treee815c7f5a14c18f12bf3da7ecbe0f7e7e7db4c6a /servers/visual/shader_types.cpp
parentb3b787e37b821ff23b759da93fe4782a1796da14 (diff)
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Diffstat (limited to 'servers/visual/shader_types.cpp')
-rw-r--r--servers/visual/shader_types.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 1caee3fd2..ea012f195 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -52,7 +52,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_TANGENT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;