diff options
| author | Juan Linietsky | 2016-12-02 22:23:16 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-12-02 22:23:16 -0300 |
| commit | 27a46d78ec43b69a70a1d84c540353e3cb3b04c0 (patch) | |
| tree | dc4fc077c325b26d6f7a159419fe4ca55bc29783 /servers/visual/shader_types.cpp | |
| parent | 8c6a586b75692eaa67ddaf4bb73edf325cc60e5d (diff) | |
| download | godot-27a46d78ec43b69a70a1d84c540353e3cb3b04c0.tar.gz godot-27a46d78ec43b69a70a1d84c540353e3cb3b04c0.tar.zst godot-27a46d78ec43b69a70a1d84c540353e3cb3b04c0.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index f79932902..4872135e2 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -66,6 +66,7 @@ ShaderTypes::ShaderTypes() shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT_GLOSS"]=ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY"]=ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY_FLOW"]=ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SSS_STRENGTH"]=ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["AO"]=ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"]=ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"]=ShaderLanguage::TYPE_FLOAT; |
