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| author | Juan Linietsky | 2017-07-08 12:34:05 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-07-08 12:36:15 -0300 |
| commit | f4c8c552f956094e1bb8787de79476f57dd6a7b6 (patch) | |
| tree | 4ed1eb9e7d0a9401db6eaaadf257d8e73e03b499 /servers/visual/shader_types.cpp | |
| parent | 0067982f5ece3145c00e2f4c0bc092d1ec28c8b3 (diff) | |
| download | godot-f4c8c552f956094e1bb8787de79476f57dd6a7b6.tar.gz godot-f4c8c552f956094e1bb8787de79476f57dd6a7b6.tar.zst godot-f4c8c552f956094e1bb8787de79476f57dd6a7b6.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index c7ffcb509..9cd7a3fae 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -136,6 +136,12 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon"); + + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon"); shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); |
