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authorJuan Linietsky2017-07-08 12:34:05 -0300
committerJuan Linietsky2017-07-08 12:36:15 -0300
commitf4c8c552f956094e1bb8787de79476f57dd6a7b6 (patch)
tree4ed1eb9e7d0a9401db6eaaadf257d8e73e03b499 /servers/visual/shader_types.cpp
parent0067982f5ece3145c00e2f4c0bc092d1ec28c8b3 (diff)
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Diffstat (limited to 'servers/visual/shader_types.cpp')
-rw-r--r--servers/visual/shader_types.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index c7ffcb509..9cd7a3fae 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -136,6 +136,12 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon");
+
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon");
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform");
shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords");