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authorJuan Linietsky2018-05-07 16:18:25 -0300
committerGitHub2018-05-07 16:18:25 -0300
commit3051bb8a81858b3cbb26f760e572a44a8668c155 (patch)
tree615fe257952e8fca3a89e0040b094e2498b74586 /servers/visual/shader_types.cpp
parent6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (diff)
parent9c307d4b6c4bf4dc70835e7539158db5922b0d2c (diff)
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Diffstat (limited to 'servers/visual/shader_types.cpp')
-rw-r--r--servers/visual/shader_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 2f05f6d47..95193f7a8 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -173,6 +173,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform");
shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("shadows_disabled");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_lighting");
/************ CANVAS ITEM **************************/