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| author | Juan Linietsky | 2018-05-07 16:18:25 -0300 |
|---|---|---|
| committer | GitHub | 2018-05-07 16:18:25 -0300 |
| commit | 3051bb8a81858b3cbb26f760e572a44a8668c155 (patch) | |
| tree | 615fe257952e8fca3a89e0040b094e2498b74586 /servers/visual/shader_types.cpp | |
| parent | 6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (diff) | |
| parent | 9c307d4b6c4bf4dc70835e7539158db5922b0d2c (diff) | |
| download | godot-3051bb8a81858b3cbb26f760e572a44a8668c155.tar.gz godot-3051bb8a81858b3cbb26f760e572a44a8668c155.tar.zst godot-3051bb8a81858b3cbb26f760e572a44a8668c155.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 2f05f6d47..95193f7a8 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -173,6 +173,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("shadows_disabled"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_lighting"); /************ CANVAS ITEM **************************/ |
