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| author | Juan Linietsky | 2017-08-08 17:23:44 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-08 17:23:44 -0300 |
| commit | df573f5c3a76155842e43ea0dbab594e3944b114 (patch) | |
| tree | 1124403a4f002fd6331f7381b8a4d40999391af6 /servers/visual/shader_types.cpp | |
| parent | 8a4bce6ebd843f9a8f482f74601f4933aae737a3 (diff) | |
| download | godot-df573f5c3a76155842e43ea0dbab594e3944b114.tar.gz godot-df573f5c3a76155842e43ea0dbab594e3944b114.tar.zst godot-df573f5c3a76155842e43ea0dbab594e3944b114.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 3de0841f2..3f1403d53 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -109,6 +109,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4; |
