From df573f5c3a76155842e43ea0dbab594e3944b114 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 8 Aug 2017 17:23:44 -0300 Subject: -Restored Sprite3D to working function, fixes #2061, fixes #9738 -Restored an alpha scissor property in Material --- servers/visual/shader_types.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/visual/shader_types.cpp') diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 3de0841f2..3f1403d53 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -109,6 +109,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4; -- cgit v1.2.3-70-g09d2