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| author | Juan Linietsky | 2017-12-26 11:09:52 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-12-26 11:09:52 -0300 |
| commit | 2b31155baa48788327c927007decc4621a6bf19a (patch) | |
| tree | 88cfcf29a39b06c6e5b72770d89150be0ee0e73c /servers/visual/shader_types.cpp | |
| parent | 4a2eef4ad801a3dc5c07a575e59b8f1eafa42c6e (diff) | |
| download | godot-2b31155baa48788327c927007decc4621a6bf19a.tar.gz godot-2b31155baa48788327c927007decc4621a6bf19a.tar.zst godot-2b31155baa48788327c927007decc4621a6bf19a.zip | |
Fix sidedness check in material. Also remove SIDE built-in.
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index a25c5ca65..96f981ab5 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -109,7 +109,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); - shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SIDE"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); |
