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| author | Juan Linietsky | 2017-09-01 12:56:52 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-01 13:01:08 -0300 |
| commit | 8f30c52a3751586edab6d7482425075aef8de6e3 (patch) | |
| tree | ce113d16f4e1a6da82e08ac5a9eaaa99c26dae0b /servers/visual/shader_types.cpp | |
| parent | 6e9e25b41d33745f65910fa077c9049ddccb3445 (diff) | |
| download | godot-8f30c52a3751586edab6d7482425075aef8de6e3.tar.gz godot-8f30c52a3751586edab6d7482425075aef8de6e3.tar.zst godot-8f30c52a3751586edab6d7482425075aef8de6e3.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index d8d1b1c1b..ef0d063f8 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -128,12 +128,13 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_never"); shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_alpha_prepass"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_test_disable"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_front"); shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_back"); shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_disabled"); shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert"); |
