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authorJuan Linietsky2017-09-01 12:56:52 -0300
committerJuan Linietsky2017-09-01 13:01:08 -0300
commit8f30c52a3751586edab6d7482425075aef8de6e3 (patch)
treece113d16f4e1a6da82e08ac5a9eaaa99c26dae0b /servers/visual/shader_types.cpp
parent6e9e25b41d33745f65910fa077c9049ddccb3445 (diff)
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Diffstat (limited to 'servers/visual/shader_types.cpp')
-rw-r--r--servers/visual/shader_types.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index d8d1b1c1b..ef0d063f8 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -128,12 +128,13 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_never");
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_alpha_prepass");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_test_disable");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_front");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_back");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");