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| author | Rémi Verschelde | 2017-10-23 07:42:36 +0200 |
|---|---|---|
| committer | GitHub | 2017-10-23 07:42:36 +0200 |
| commit | abea816e547f99de4c26e39a63e638b2ed817c9e (patch) | |
| tree | 54457b20210902e6cbdc67b6d33d395e139ebce9 /servers/visual/shader_types.cpp | |
| parent | 346326528baaf76d9fc85f996cdd4316ab999133 (diff) | |
| download | godot-abea816e547f99de4c26e39a63e638b2ed817c9e.tar.gz godot-abea816e547f99de4c26e39a63e638b2ed817c9e.tar.zst godot-abea816e547f99de4c26e39a63e638b2ed817c9e.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index bd8a67c0a..7489ca7e3 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -159,7 +159,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley"); shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_ggx"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon"); |
