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| author | Juan Linietsky | 2017-07-08 14:01:56 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-07-08 14:01:56 -0300 |
| commit | e577c5b0705168177943fcdf9a0b66c1f8f864f3 (patch) | |
| tree | ce5a473a273a0c8c209fd1b0b1c365449af9b689 /servers/visual/shader_types.cpp | |
| parent | f4c8c552f956094e1bb8787de79476f57dd6a7b6 (diff) | |
| download | godot-e577c5b0705168177943fcdf9a0b66c1f8f864f3.tar.gz godot-e577c5b0705168177943fcdf9a0b66c1f8f864f3.tar.zst godot-e577c5b0705168177943fcdf9a0b66c1f8f864f3.zip | |
Diffstat (limited to 'servers/visual/shader_types.cpp')
| -rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 9cd7a3fae..599a6419a 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -142,6 +142,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong"); shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_disabled"); shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); |
