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path: root/drivers/gles3/shader_compiler_gles3.cpp
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* Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky2018-05-071-0/+1
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| * Added flag on SpatialMaterial to disable shadowsJFonS2018-03-291-0/+1
* | Fixes canvas light shaders.Pieter-Jan Briers2018-04-131-3/+0
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* using TIME in light shader enables uses_fragment_timekarroffel2018-02-071-7/+8
* Fix mat2 alignmentbinbitten2018-01-121-2/+2
* Fix mat2 alignmentJuan Linietsky2018-01-121-2/+4
* Fix uniform alignment, closes #14962Juan Linietsky2018-01-121-4/+58
* Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist2018-01-101-1/+1
* Improve detection of variable writing in shader, fixes #15177Juan Linietsky2018-01-061-32/+30
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+2
* Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL2017-12-141-0/+1
* PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde2017-12-101-1/+0
* Added interpolation modifiers to shaderlangScayze2017-11-271-2/+13
* Enable light shaders when light variables are usedGeorge Marques2017-11-141-0/+4
* Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky2017-10-301-1/+1
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| * Expose VIEWPORT_SIZE in shader language.Ferenc Arn2017-10-261-1/+1
* | Fix shader compiler typo gl_FrotFaceScayze2017-10-271-1/+1
* | Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-1/+1
* | Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-1/+1
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* Fix render mode specular schlick ggxHiroshi Ogawa2017-10-141-0/+1
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-2/+2
* Fixes to light shaders, should work now..Juan Linietsky2017-09-271-0/+7
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+2
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+1
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-11/+11
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-8/+39
* Added transmission shader parameter.Juan Linietsky2017-09-031-2/+4
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-1/+3
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-0/+2
* Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-0/+1
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+5
* -Added triplanar mapping modesJuan Linietsky2017-07-081-3/+14
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+3
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+1
* Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-151-0/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-0/+5
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-0/+5
* subsurface scattering is fixed and working againJuan Linietsky2017-06-031-1/+1
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-0/+4
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-0/+1
* fix varying in 3.0 shaderPanPan2017-05-171-1/+1
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-10/+66
* Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+1