| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
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| | * | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -0/+1 |
| * | | Fixes canvas light shaders. | Pieter-Jan Briers | 2018-04-13 | 1 | -3/+0 |
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| * | using TIME in light shader enables uses_fragment_time | karroffel | 2018-02-07 | 1 | -7/+8 |
| * | Fix mat2 alignment | binbitten | 2018-01-12 | 1 | -2/+2 |
| * | Fix mat2 alignment | Juan Linietsky | 2018-01-12 | 1 | -2/+4 |
| * | Fix uniform alignment, closes #14962 | Juan Linietsky | 2018-01-12 | 1 | -4/+58 |
| * | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist | 2018-01-10 | 1 | -1/+1 |
| * | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky | 2018-01-06 | 1 | -32/+30 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+2 |
| * | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL | 2017-12-14 | 1 | -0/+1 |
| * | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | 2017-12-10 | 1 | -1/+0 |
| * | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -2/+13 |
| * | Enable light shaders when light variables are used | George Marques | 2017-11-14 | 1 | -0/+4 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 1 | -1/+1 |
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| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 1 | -1/+1 |
| * | | Fix shader compiler typo gl_FrotFace | Scayze | 2017-10-27 | 1 | -1/+1 |
| * | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -1/+1 |
| * | | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -1/+1 |
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| * | Fix render mode specular schlick ggx | Hiroshi Ogawa | 2017-10-14 | 1 | -0/+1 |
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -2/+2 |
| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 1 | -0/+7 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+2 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+1 |
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -11/+11 |
| * | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 1 | -8/+39 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -2/+4 |
| * | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 1 | -1/+3 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -2/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -0/+2 |
| * | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+5 |
| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 1 | -3/+14 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+3 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+1 |
| * | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 2017-06-15 | 1 | -0/+1 |
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -0/+1 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -0/+5 |
| * | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -0/+5 |
| * | subsurface scattering is fixed and working again | Juan Linietsky | 2017-06-03 | 1 | -1/+1 |
| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -0/+4 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -0/+1 |
| * | fix varying in 3.0 shader | PanPan | 2017-05-17 | 1 | -1/+1 |
| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 1 | -1/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -10/+66 |
| * | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -0/+1 |