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authorFerenc Arn2017-10-21 14:05:57 -0400
committerFerenc Arn2017-10-26 15:00:28 -0400
commita0fc641f2516015f1be863d9f9632654bb25a684 (patch)
tree92f7d5240c1c34965c591b1a9a9962810261d810 /drivers/gles3/shader_compiler_gles3.cpp
parent393daf05025bd8076ec01eb754d1145dbb12edc5 (diff)
downloadgodot-a0fc641f2516015f1be863d9f9632654bb25a684.tar.gz
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Expose VIEWPORT_SIZE in shader language.
Fixes #11710.
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 5fe7b53a7..476132bc9 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -766,7 +766,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
//builtins
actions[VS::SHADER_SPATIAL].renames["TIME"] = "time";
- //actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
+ actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size";
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";