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path:
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drivers
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gles3
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shader_compiler_gles3.cpp
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Author
Age
Files
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...
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-320
/
+291
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-0
/
+1
*
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-0
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
WIP particle system
Juan Linietsky
2017-01-01
1
-1
/
+18
*
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
1
-0
/
+1
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-2
/
+9
*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-5
/
+46
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+14
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-15
/
+73
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-4
/
+77
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+528
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