| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | Properly fix blend equations for both transparent and non transparent framebu... | Juan Linietsky | 2018-01-11 | 1 | -5/+23 |
| * | | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | 2018-01-11 | 1 | -2/+2 |
| * | | Merge pull request #15555 from BastiaanOlij/clamp_blends | Rémi Verschelde | 2018-01-10 | 1 | -2/+2 |
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| | * | | Clamp blend to fix screen space reflections | Bastiaan Olij | 2018-01-10 | 1 | -2/+2 |
| * | | | Merge pull request #15553 from AlmightyScientist/issue-15453 | Rémi Verschelde | 2018-01-10 | 1 | -1/+1 |
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| | * | | | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist | 2018-01-10 | 1 | -1/+1 |
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| * / / | Fix stretch aspect keep mode | volzhs | 2018-01-10 | 1 | -1/+1 |
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| * | | Fix shader compile error on Android | volzhs | 2018-01-09 | 1 | -1/+1 |
| * | | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | 2018-01-08 | 1 | -2/+0 |
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| * | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| * | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | 2018-01-06 | 1 | -0/+2 |
| * | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| * | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | 2018-01-06 | 3 | -2/+5 |
| * | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky | 2018-01-06 | 2 | -33/+31 |
| * | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky | 2018-01-05 | 1 | -2/+1 |
| * | Fixed GIProbe blending, closes #15164 | Juan Linietsky | 2018-01-05 | 1 | -3/+3 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 12 | -0/+12 |
| * | found via cppcheck: | firefly2442 | 2018-01-03 | 1 | -1/+1 |
| * | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | 2018-01-04 | 1 | -0/+4 |
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| | * | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | 2018-01-03 | 1 | -0/+4 |
| * | | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 2018-01-03 | 1 | -8/+1 |
| * | | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | 2018-01-03 | 1 | -1/+8 |
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| | * | | Add missing image format RGB10A2. Fixes #14964 | binbitten | 2017-12-25 | 1 | -1/+8 |
| * | | | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky | 2018-01-02 | 2 | -2/+12 |
| * | | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 12 | -24/+24 |
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| * | | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | 2017-12-27 | 2 | -0/+9 |
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| | * | | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK | 2017-12-23 | 2 | -0/+9 |
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| * | | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | 2017-12-26 | 2 | -2/+14 |
| * | | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky | 2017-12-26 | 1 | -6/+9 |
| * | | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
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| | * | | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera | 2017-12-18 | 1 | -1/+1 |
| * | | | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 2 | -2/+3 |
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| * | | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky | 2017-12-21 | 1 | -47/+45 |
| * | | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | 2017-12-19 | 1 | -0/+1 |
| * | | Fix pixel snap not being used in 3.0 | Guilherme Silva | 2017-12-19 | 2 | -1/+3 |
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| * | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | 2017-12-18 | 1 | -1/+0 |
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| | * | Remove debug logs that are of no use to end users | Ruslan Mustakov | 2017-12-18 | 1 | -1/+0 |
| * | | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 3 | -73/+0 |
| * | | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 2017-12-16 | 1 | -1/+1 |
| * | | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky | 2017-12-16 | 1 | -2/+2 |
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| | * | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota | 2017-12-13 | 1 | -2/+2 |
| * | | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL | 2017-12-14 | 1 | -0/+1 |
| * | | -Add lightmapper | Juan Linietsky | 2017-12-14 | 5 | -25/+256 |
| * | | Fix usage of signed type in skeleton shader | Rémi Verschelde | 2017-12-10 | 1 | -5/+7 |
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| * | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | 2017-12-10 | 1 | -1/+0 |
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -2/+21 |
| * | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | 2017-12-09 | 1 | -2/+13 |
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| | * | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -2/+13 |
| * | | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde | 2017-12-09 | 1 | -1/+1 |
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| | * | | Stop particles resetting on pause. | MillionOstrich | 2017-11-30 | 1 | -1/+1 |
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