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* | Properly fix blend equations for both transparent and non transparent framebu...Juan Linietsky2018-01-111-5/+23
* | Fixed graphic artifact caused by anisotropic filterAndreaCatania2018-01-111-2/+2
* | Merge pull request #15555 from BastiaanOlij/clamp_blendsRémi Verschelde2018-01-101-2/+2
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| * | Clamp blend to fix screen space reflectionsBastiaan Olij2018-01-101-2/+2
* | | Merge pull request #15553 from AlmightyScientist/issue-15453Rémi Verschelde2018-01-101-1/+1
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| * | | Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist2018-01-101-1/+1
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* / / Fix stretch aspect keep modevolzhs2018-01-101-1/+1
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* | Fix shader compile error on Androidvolzhs2018-01-091-1/+1
* | removed unused project setting rendering/quality/depth_prepass/disableJerome670002018-01-081-2/+0
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* properly blend interior and exterior ambient in reflection probes, fixes #14695Juan Linietsky2018-01-061-1/+1
* Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-0/+2
* Use better initialization value for normalmap, fixes #14720Juan Linietsky2018-01-061-1/+1
* Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky2018-01-063-2/+5
* Improve detection of variable writing in shader, fixes #15177Juan Linietsky2018-01-062-33/+31
* Fix dual paraboloid shadow maps, closes #14487Juan Linietsky2018-01-051-2/+1
* Fixed GIProbe blending, closes #15164Juan Linietsky2018-01-051-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0512-0/+12
* found via cppcheck:firefly24422018-01-031-1/+1
* Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde2018-01-041-0/+4
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| * RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir2018-01-031-0/+4
* | Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky2018-01-031-8/+1
* | Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde2018-01-031-1/+8
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| * | Add missing image format RGB10A2. Fixes #14964binbitten2017-12-251-1/+8
* | | Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky2018-01-022-2/+12
* | | Update copyright statements to 2018Rémi Verschelde2018-01-0112-24/+24
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* | Merge pull request #14971 from mrcdk/particles_emittingNoshyaar2017-12-272-0/+9
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| * | Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-232-0/+9
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* | Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky2017-12-262-2/+14
* | Property apply shader parameters, even when materials are being reused, fixes...Juan Linietsky2017-12-261-6/+9
* | Merge pull request #14796 from AlmightyScientist/issue-14552Juan Linietsky2017-12-261-1/+1
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| * | Shader Language: Fix Vertex Lighting artifacts.Enzo Nocera2017-12-181-1/+1
* | | Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-262-2/+3
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* | Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky2017-12-211-47/+45
* | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky2017-12-191-0/+1
* | Fix pixel snap not being used in 3.0Guilherme Silva2017-12-192-1/+3
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* Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde2017-12-181-1/+0
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| * Remove debug logs that are of no use to end usersRuslan Mustakov2017-12-181-1/+0
* | Cleanup some #if 0'd codeRémi Verschelde2017-12-173-73/+0
* | Don't glBindTexture() on viewports without effectsHein-Pieter van Braam2017-12-161-1/+1
* | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky2017-12-161-2/+2
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| * Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota2017-12-131-2/+2
* | Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL2017-12-141-0/+1
* | -Add lightmapperJuan Linietsky2017-12-145-25/+256
* | Fix usage of signed type in skeleton shaderRémi Verschelde2017-12-101-5/+7
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* PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde2017-12-101-1/+0
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-2/+21
* Merge pull request #13341 from scayze/interp_v2Rémi Verschelde2017-12-091-2/+13
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| * Added interpolation modifiers to shaderlangScayze2017-11-271-2/+13
* | Merge pull request #13424 from MillionOstrich/particles-pause-fixRémi Verschelde2017-12-091-1/+1
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| * | Stop particles resetting on pause.MillionOstrich2017-11-301-1/+1
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