| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky | 2017-12-08 | 1 | -6/+8 |
| * | | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
| * | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 2 | -22/+12 |
| * | | Style: Apply clang-format again on all files | Rémi Verschelde | 2017-12-07 | 1 | -1/+1 |
| * | | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky | 2017-12-06 | 1 | -1/+1 |
| * | | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 1 | -3/+3 |
| * | | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 4 | -8/+50 |
| * | | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde | 2017-12-03 | 1 | -1/+3 |
| * | | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky | 2017-12-01 | 2 | -19/+17 |
| * | | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky | 2017-12-01 | 5 | -6/+35 |
| |/ |
|
| * | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde | 2017-11-26 | 1 | -5/+0 |
| |\ |
|
| | * | Fixed invalid transform when skip_vertex_transform used | Chaosus | 2017-11-26 | 1 | -5/+0 |
| * | | Merge pull request #13264 from zatherz/feature/projectsettings_limits | Juan Linietsky | 2017-11-26 | 1 | -1/+2 |
| |\ \ |
|
| | * | | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz | 2017-11-25 | 1 | -1/+2 |
| * | | | Merge pull request #13277 from DoctorAlpaca/master | Juan Linietsky | 2017-11-26 | 1 | -6/+2 |
| |\ \ \ |
|
| | * | | | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | 2017-11-25 | 1 | -6/+2 |
| | |/ / |
|
| * | | | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | 2017-11-26 | 2 | -3/+6 |
| |\ \ \ |
|
| | * | | | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 2 | -3/+6 |
| * | | | | Fix shader compilation fail on Android | volzhs | 2017-11-27 | 1 | -2/+2 |
| | |_|/
|/| | |
|
| * | | | -Fixed height fog (was broken) | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| | |/
|/| |
|
| * | | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 4 | -13/+13 |
| |/ |
|
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
| * | Merge pull request #13051 from akien-mga/check-gles3-support | Rémi Verschelde | 2017-11-20 | 1 | -23/+16 |
| |\ |
|
| | * | Check whether GL context supports the expected API | Rémi Verschelde | 2017-11-19 | 1 | -23/+16 |
| * | | Cleanup old references to GLES2 renderer | Rémi Verschelde | 2017-11-19 | 1 | -62/+0 |
| |/ |
|
| * | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde | 2017-11-17 | 2 | -78/+86 |
| |\ |
|
| | * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 2 | -78/+86 |
| * | | Merge pull request #12924 from vnen/light-shader | Juan Linietsky | 2017-11-17 | 1 | -0/+4 |
| |\ \ |
|
| | * | | Enable light shaders when light variables are used | George Marques | 2017-11-14 | 1 | -0/+4 |
| * | | | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski | 2017-11-17 | 1 | -0/+1 |
| | |/
|/| |
|
| * | | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 2 | -1/+19 |
| |/ |
|
| * | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky | 2017-11-13 | 1 | -2/+2 |
| * | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky | 2017-11-13 | 1 | -3/+5 |
| * | remove half_texpixel in canvas since no longer used | Juan Linietsky | 2017-11-12 | 1 | -1/+0 |
| * | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden | 2017-11-11 | 1 | -1/+1 |
| * | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | 2017-11-09 | 1 | -2/+2 |
| * | Remove performance warnings, closes #11585 | Juan Linietsky | 2017-11-06 | 1 | -0/+3 |
| * | Add viewport to the other SceneData struct. | Ferenc Arn | 2017-10-30 | 1 | -0/+1 |
| * | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky | 2017-10-30 | 4 | -4/+9 |
| |\ |
|
| | * | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn | 2017-10-26 | 4 | -4/+9 |
| * | | Fix shader compiler typo gl_FrotFace | Scayze | 2017-10-27 | 1 | -1/+1 |
| * | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 2 | -4/+4 |
| * | | Partially undo #11807. | Ferenc Arn | 2017-10-22 | 1 | -2/+2 |
| * | | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 4 | -21/+59 |
| * | | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde | 2017-10-22 | 1 | -4/+6 |
| |\ \ |
|
| | * | | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn | 2017-10-21 | 1 | -4/+6 |
| | |/ |
|
| * / | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 2 | -4/+4 |
| |/ |
|
| * | Corrections to #11807. | Ferenc Arn | 2017-10-21 | 1 | -9/+9 |
| * | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky | 2017-10-21 | 1 | -48/+51 |
| |\ |
|
| | * | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn | 2017-10-11 | 1 | -48/+51 |