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| author | Juan Linietsky | 2017-09-29 18:56:05 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-29 18:56:52 -0300 |
| commit | d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f (patch) | |
| tree | ee8183bd54e58f3597bf75321e4aa58ae3f73ac7 /drivers/gles3/shader_compiler_gles3.cpp | |
| parent | 2c5fa0947d724c0dcb24643f692f7a9d686a5490 (diff) | |
| download | godot-d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f.tar.gz godot-d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f.tar.zst godot-d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f.zip | |
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
| -rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index b17395866..91159e338 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -700,9 +700,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { /** CANVAS ITEM SHADER **/ - actions[VS::SHADER_CANVAS_ITEM].renames["SRC_VERTEX"] = "vertex"; actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; - actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX_COLOR"] = "vertex_color"; actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp"; actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize"; @@ -711,6 +709,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; + actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal"; @@ -720,6 +719,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture"; actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; + actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; |
