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authorJuan Linietsky2018-05-07 16:18:25 -0300
committerGitHub2018-05-07 16:18:25 -0300
commit3051bb8a81858b3cbb26f760e572a44a8668c155 (patch)
tree615fe257952e8fca3a89e0040b094e2498b74586 /drivers/gles3/shader_compiler_gles3.cpp
parent6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (diff)
parent9c307d4b6c4bf4dc70835e7539158db5922b0d2c (diff)
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Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 1f3b76f5c..eb8d6c485 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -911,6 +911,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
/* PARTICLES SHADER */