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| author | Juan Linietsky | 2018-05-07 16:18:25 -0300 |
|---|---|---|
| committer | GitHub | 2018-05-07 16:18:25 -0300 |
| commit | 3051bb8a81858b3cbb26f760e572a44a8668c155 (patch) | |
| tree | 615fe257952e8fca3a89e0040b094e2498b74586 /drivers/gles3/shader_compiler_gles3.cpp | |
| parent | 6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (diff) | |
| parent | 9c307d4b6c4bf4dc70835e7539158db5922b0d2c (diff) | |
| download | godot-3051bb8a81858b3cbb26f760e572a44a8668c155.tar.gz godot-3051bb8a81858b3cbb26f760e572a44a8668c155.tar.zst godot-3051bb8a81858b3cbb26f760e572a44a8668c155.zip | |
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
| -rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 1f3b76f5c..eb8d6c485 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -911,6 +911,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; /* PARTICLES SHADER */ |
