aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_node.cpp
Commit message (Collapse)AuthorAgeFilesLines
...
* | -removed resources dock, good bye old friendJuan Linietsky2015-09-011-24/+297
| |
* | -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-291-0/+1
| |
* | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+9
| | | | | | | | -icons to show node menus
* | Show documentation for properties on hover.Juan Linietsky2015-08-251-0/+1
| | | | | | | | This works if the property has been documented (about half are at this point)
* | Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-4/+7
| | | | | | | | ..but will you be brave enough to try it? :)
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-08-231-1/+4
|\|
| * Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky2015-08-081-1/+4
| |\ | | | | | | Clear output console (Button + clear on Play)
| | * Damnit, forgot one more debug line ><Julian Murgia - StraToN2015-07-301-1/+0
| | |
| | * Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN2015-07-301-1/+5
| | |
* | | **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-3/+64
|/ / | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-30/+40
| | | | | | | | -It is now really easy to deploy an android build with debug, and debug it
* | Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+18
| | | | | | | | | | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* | QOL, script buttons in scene tabsJuan Linietsky2015-07-261-1/+17
| |
* | -added icons for root node types on tabsJuan Linietsky2015-07-241-1/+15
|/
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-1/+3
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-241-1/+1
|
* CollisionShape2D visual editorFranklin Sobrinho2015-06-231-0/+2
|
* Merge pull request #2144 from Krzycho666/UndoRedo_fixJuan Linietsky2015-06-221-0/+1
|\ | | | | added GDscript bidings for UndoRedo class
| * - added GDscript bidings for UndoRedo class mechanizmkrzycho2015-06-211-0/+1
| | | | | | | | - registered UndoRedo
* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-79/+408
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* fixed small refresh issue when moving docksJuan Linietsky2015-06-141-0/+4
|
* fixes for dock motionJuan Linietsky2015-06-141-2/+59
|
* some editor window changesJuan Linietsky2015-06-131-34/+419
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky2015-06-071-0/+2
|\ | | | | Replace color phases with color ramp for Particles2D. (need some review/guidance)
| * Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-241-0/+2
| |
* | -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-1/+2
| | | | | | | | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
* | mesh previewreduz2015-05-311-0/+1
| |
* | work in progress, resource previewsJuan Linietsky2015-05-311-11/+142
| |
* | improved animation editorJuan Linietsky2015-05-251-2/+2
|/ | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* fix a compile errorJuan Linietsky2015-05-181-1/+1
|
* -changed some copyrights to 2015Juan Linietsky2015-05-171-2/+2
|
* properly save external resources, fixes #1924Juan Linietsky2015-05-171-31/+54
| | | | added API to get scancode names to OS
* fixed crash on make resources unique menu option, fixes #1874Juan Linietsky2015-05-111-1/+1
|
* Merge pull request #1738 from jackmakesthings/masterJuan Linietsky2015-05-031-0/+1
|\ | | | | Updating demo engine.cfgs where name is missing
| * issue #1715 - menu separatorjack2015-04-251-0/+1
| | | | | | There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
* | fix quit bug on linux when using alt-f4, fixes #1677Juan Linietsky2015-04-261-1/+6
|/
* -Many fixes and demo for RichTexLabelJuan Linietsky2015-04-211-1/+1
| | | | -Proper ability to edit BBCode in RTL.
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-8/+13
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-33/+33
|
* crash bug solved, fixes #1560Juan Linietsky2015-03-231-1/+1
|
* android fixes, please testJuan Linietsky2015-03-231-0/+1
| | | | (can' t build android atm)
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+5
| | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+2
| | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+9
| | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* Merge pull request #1346 from Nulifier/import-pluginJuan Linietsky2015-02-111-10/+30
|\ | | | | Added the ability to add and remove editor import plugins.
| * Added get_gui_base to the EditorNode class to allow for import plugins to ↵Jeffrey Steward2015-02-101-1/+1
| | | | | | | | | | | | create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
| * Added the ability to add and remove editor import plugins.Jeffrey Steward2015-02-091-10/+30
| |
* | Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProjectJuan Linietsky2015-02-091-1/+1
|\ \ | | | | | | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
| * | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."Nathan Warden2015-01-161-1/+1
| | |