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| author | Juan Linietsky | 2015-03-02 00:54:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-02 00:54:43 -0300 |
| commit | a1f715a4da71fbc2b7d6fad68624bf8b22c6da17 (patch) | |
| tree | 5cd305c8f8858504f0b5efb804b2c291b1dc5089 /tools/editor/editor_node.cpp | |
| parent | 0e732637d07d908daf64526f222e71fea402f3db (diff) | |
| download | godot-a1f715a4da71fbc2b7d6fad68624bf8b22c6da17.tar.gz godot-a1f715a4da71fbc2b7d6fad68624bf8b22c6da17.tar.zst godot-a1f715a4da71fbc2b7d6fad68624bf8b22c6da17.zip | |
support for 2D shadow casters
Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index cc1a05f7d..3d42867d9 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -90,6 +90,7 @@ #include "plugins/baked_light_editor_plugin.h" #include "plugins/polygon_2d_editor_plugin.h" #include "plugins/navigation_polygon_editor_plugin.h" +#include "plugins/light_occluder_2d_editor_plugin.h" // end #include "tools/editor/io_plugins/editor_texture_import_plugin.h" #include "tools/editor/io_plugins/editor_scene_import_plugin.h" @@ -4115,6 +4116,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( PathEditorPlugin(this) ) ); add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) ); add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) ); + add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) ); add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) ); for(int i=0;i<EditorPlugins::get_plugin_count();i++) |
