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| author | Juan Linietsky | 2015-03-16 00:47:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-16 01:14:59 -0300 |
| commit | 53e1694e1e2b76026d862e84c1de88f62601cbc3 (patch) | |
| tree | 545ef1e271b6df173d0626db887c87c4f6bdf4ba /tools/editor/editor_node.cpp | |
| parent | 5b54361daf933e33d4b1545f14e2cebbd04d93ff (diff) | |
| download | godot-53e1694e1e2b76026d862e84c1de88f62601cbc3.tar.gz godot-53e1694e1e2b76026d862e84c1de88f62601cbc3.tar.zst godot-53e1694e1e2b76026d862e84c1de88f62601cbc3.zip | |
New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 3d42867d9..5e571373e 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -218,6 +218,7 @@ void EditorNode::_notification(int p_what) { } if (p_what==NOTIFICATION_ENTER_TREE) { + //MessageQueue::get_singleton()->push_call(this,"_get_scene_metadata"); get_tree()->set_editor_hint(true); get_tree()->get_root()->set_as_audio_listener(false); @@ -231,6 +232,8 @@ void EditorNode::_notification(int p_what) { VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport(),true); VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport(),true); + VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(),true); + _editor_select(1); if (defer_load_scene!="") { @@ -3412,6 +3415,8 @@ EditorNode::EditorNode() { scene_root = memnew( Viewport ); + + //scene_root_base->add_child(scene_root); scene_root->set_meta("_editor_disable_input",true); VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true); |
