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authorJuan Linietsky2015-08-25 00:08:45 -0300
committerJuan Linietsky2015-08-25 00:08:45 -0300
commiteff2931b2ab4db9d47d822e5ef66dce941c90d98 (patch)
tree66f18523a8f33cbd685ded670c3648c2e47a740d /tools/editor/editor_node.cpp
parent0d77277a860f56b5f596c3d930ec2209cee95517 (diff)
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Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 597fb236f..113f7c830 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -1427,10 +1427,7 @@ void EditorNode::_edit_current() {
resources_dock->add_resource(Ref<Resource>(current_res));
//top_pallete->set_current_tab(1);
- }
-
-
- if (current_obj->is_type("Node")) {
+ } else if (current_obj->is_type("Node")) {
Node * current_node = current_obj->cast_to<Node>();
ERR_FAIL_COND(!current_node);
@@ -1445,6 +1442,12 @@ void EditorNode::_edit_current() {
//top_pallete->set_current_tab(0);
+ } else {
+
+ property_editor->edit( current_obj );
+ //scene_tree_dock->set_selected(current_node);
+ //object_menu->get_popup()->clear();
+
}
/* Take care of PLUGIN EDITOR */