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| author | Juan Linietsky | 2015-06-07 00:26:35 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-06-07 00:26:35 -0300 |
| commit | 143265d4cbff2057784ddf723bf807356794fa06 (patch) | |
| tree | 3112e6f9eab1776bb016594c1a9550b48fb71422 /tools/editor/editor_node.cpp | |
| parent | 5064cc50066e2b6783805d77cf41a3552a4d155c (diff) | |
| parent | dc1940d3e8a897c436e3075065644ccd17f58226 (diff) | |
| download | godot-143265d4cbff2057784ddf723bf807356794fa06.tar.gz godot-143265d4cbff2057784ddf723bf807356794fa06.tar.zst godot-143265d4cbff2057784ddf723bf807356794fa06.zip | |
Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 0ab50147b..688604ecf 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -91,6 +91,7 @@ #include "plugins/polygon_2d_editor_plugin.h" #include "plugins/navigation_polygon_editor_plugin.h" #include "plugins/light_occluder_2d_editor_plugin.h" +#include "plugins/color_ramp_editor_plugin.h" // end #include "tools/editor/io_plugins/editor_texture_import_plugin.h" #include "tools/editor/io_plugins/editor_scene_import_plugin.h" @@ -4282,6 +4283,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) ); add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) ); add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) ); + add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) ); for(int i=0;i<EditorPlugins::get_plugin_count();i++) add_editor_plugin( EditorPlugins::create(i,this) ); |
