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path: root/servers/visual/visual_server_wrap_mt.h (follow)
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* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-2/+3
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-2/+2
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-041-1/+1
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| * #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-031-1/+1
* | Fix broken Info.plist after copyright updateRazah2018-01-031-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-1/+1
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* Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-231-0/+1
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-161-0/+6
* -Add lightmapperJuan Linietsky2017-12-141-0/+18
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+1
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+2
* Update clang-format in modified filesPedro J. Estébanez2017-11-251-1/+1
* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-1/+1
* Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky2017-11-211-2/+1
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| * Restore rendering on a separate threadm4nu3lf2017-11-181-2/+1
* | Implement per-instance custom bounding boxMarc Gilleron2017-11-201-0/+1
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-12/+12
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-20/+22
* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-1/+1
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-1/+1
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+1
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-18/+0
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-1/+1
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-6/+0
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+2
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-1/+1
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-121-2/+2
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-2/+9
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+5
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+571
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-739/+0
* More visual script improvementsJuan Linietsky2016-08-301-1/+1