| Commit message (Expand) | Author | Age | Files | Lines |
| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -2/+3 |
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -2/+2 |
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 |
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| | * | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 1 | -1/+1 |
| * | | Fix broken Info.plist after copyright update | Razah | 2018-01-03 | 1 | -0/+1 |
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -1/+1 |
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| * | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK | 2017-12-23 | 1 | -0/+1 |
| * | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 2017-12-16 | 1 | -0/+6 |
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+18 |
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -0/+1 |
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -1/+1 |
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -0/+2 |
| * | Update clang-format in modified files | Pedro J. Estébanez | 2017-11-25 | 1 | -1/+1 |
| * | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 1 | -1/+1 |
| * | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | 2017-11-21 | 1 | -2/+1 |
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| | * | Restore rendering on a separate thread | m4nu3lf | 2017-11-18 | 1 | -2/+1 |
| * | | Implement per-instance custom bounding box | Marc Gilleron | 2017-11-20 | 1 | -0/+1 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -12/+12 |
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -0/+2 |
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -20/+22 |
| * | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -1/+1 |
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 1 | -1/+1 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+1 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -0/+1 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -18/+0 |
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -0/+1 |
| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -6/+0 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
| * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+2 |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+3 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+1 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+2 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 1 | -1/+1 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+1 |
| * | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+1 |
| * | Fixed compilation on Windows + removed debug print | Marc Gilleron | 2017-06-12 | 1 | -2/+2 |
| * | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 1 | -2/+9 |
| * | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+5 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+571 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -739/+0 |
| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -1/+1 |