aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_wrap_mt.h
diff options
context:
space:
mode:
authorJuan Linietsky2017-06-17 23:26:49 -0300
committerJuan Linietsky2017-06-17 23:27:42 -0300
commit5c6cac4e53058c987ca3c065ae49670e9cd9edbc (patch)
treef98405b608d71ffd266e6f3b33dbaba5d148b8c3 /servers/visual/visual_server_wrap_mt.h
parentf41cc5b590ab2d0cad38213caa1c338f4b8b97af (diff)
downloadgodot-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.tar.gz
godot-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.tar.zst
godot-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.zip
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index d691156b5..e60a478bd 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -468,12 +468,12 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
- FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool)
- FUNC6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool)
- FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &)
- FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float)
- FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID)
- FUNC7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int)
+ FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
+ FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID)
+ FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
+ FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
+ FUNC6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID)
+ FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
FUNC3(canvas_item_add_mesh, RID, const RID &, RID)
FUNC3(canvas_item_add_multimesh, RID, RID, RID)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)