diff options
| author | Juan Linietsky | 2017-06-17 23:26:49 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-17 23:27:42 -0300 |
| commit | 5c6cac4e53058c987ca3c065ae49670e9cd9edbc (patch) | |
| tree | f98405b608d71ffd266e6f3b33dbaba5d148b8c3 /servers/visual/visual_server_wrap_mt.h | |
| parent | f41cc5b590ab2d0cad38213caa1c338f4b8b97af (diff) | |
| download | godot-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.tar.gz godot-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.tar.zst godot-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.zip | |
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index d691156b5..e60a478bd 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -468,12 +468,12 @@ public: FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) - FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) - FUNC6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool) - FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) - FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float) - FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) - FUNC7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int) + FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) + FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID) + FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) + FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) + FUNC6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID) + FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) FUNC3(canvas_item_add_mesh, RID, const RID &, RID) FUNC3(canvas_item_add_multimesh, RID, RID, RID) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) |
