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authorJuan Linietsky2017-06-13 01:23:04 -0300
committerJuan Linietsky2017-06-13 01:23:04 -0300
commita8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (patch)
tree39a7c01d77ca73931ad48f14c28eb643d78864bb /servers/visual/visual_server_wrap_mt.h
parent95c248e24fb6094160f9c71140402305b57469ab (diff)
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-Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 6d65999df..05d8fb3dc 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -511,6 +511,7 @@ public:
FUNC2(canvas_light_set_shadow_gradient_length, RID, float)
FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter)
FUNC2(canvas_light_set_shadow_color, RID, const Color &)
+ FUNC2(canvas_light_set_shadow_smooth, RID, float)
FUNC0R(RID, canvas_light_occluder_create)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)