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| author | Juan Linietsky | 2017-06-18 22:55:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-18 22:55:02 -0300 |
| commit | 0288be1e7698c984b159bbb7816ddc7aca43b2f1 (patch) | |
| tree | 4adea769e6d921e9c79cdff654c80ddac855fe2b /servers/visual/visual_server_wrap_mt.h | |
| parent | 969fa3cc73e3523fe066357b4f45ca0b52353fea (diff) | |
| download | godot-0288be1e7698c984b159bbb7816ddc7aca43b2f1.tar.gz godot-0288be1e7698c984b159bbb7816ddc7aca43b2f1.tar.zst godot-0288be1e7698c984b159bbb7816ddc7aca43b2f1.zip | |
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index e60a478bd..94cbfc815 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -469,7 +469,7 @@ public: FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) - FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID) + FUNC8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool) FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID) |
