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authorJuan Linietsky2017-09-07 18:00:47 -0300
committerJuan Linietsky2017-09-07 18:00:47 -0300
commiteedb39091aaa1dc0b8f204844bb1eb270b2349f6 (patch)
treeed08e5e7baf7d21403da34d531223404688513aa /servers/visual/visual_server_wrap_mt.h
parent1eeda0f32f66b48c8df3b93f333bf702b149ba31 (diff)
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Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index f24049be9..5cf941b93 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -233,6 +233,7 @@ public:
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
FUNC2(light_directional_set_blend_splits, RID, bool)
+ FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
/* PROBE API */