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| author | Juan Linietsky | 2017-09-07 18:00:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-07 18:00:47 -0300 |
| commit | eedb39091aaa1dc0b8f204844bb1eb270b2349f6 (patch) | |
| tree | ed08e5e7baf7d21403da34d531223404688513aa /servers/visual/visual_server_wrap_mt.h | |
| parent | 1eeda0f32f66b48c8df3b93f333bf702b149ba31 (diff) | |
| download | godot-eedb39091aaa1dc0b8f204844bb1eb270b2349f6.tar.gz godot-eedb39091aaa1dc0b8f204844bb1eb270b2349f6.tar.zst godot-eedb39091aaa1dc0b8f204844bb1eb270b2349f6.zip | |
Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index f24049be9..5cf941b93 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -233,6 +233,7 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) + FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ |
