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* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-3/+7
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-4/+22
* Changes to LightJuan Linietsky2015-04-031-4/+13
* read depth fixesJuan Linietsky2015-03-311-1/+1
* signed distance field font supportJuan Linietsky2015-03-211-0/+8
* New option to send canvas to render bufferJuan Linietsky2015-03-161-6/+90
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-1/+26
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+10
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-1/+22
* support for 2D shadow castersJuan Linietsky2015-03-021-44/+333
* changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-2/+11
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+85
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| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+11
* | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-211-1/+30
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-16/+128
* | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-161-1/+50
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* | begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+85
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* -fix shader param names broken issue on code completionJuan Linietsky2015-01-141-4/+4
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-28/+77
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-5/+22
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-1/+4
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+36
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-270/+80
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+10
* Bug FixesJuan Linietsky2014-11-021-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-7/+632
* Little BitsJuan Linietsky2014-10-121-1/+14
* Misc BitsJuan Linietsky2014-10-091-0/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-22/+28
* More Bug FixesJuan Linietsky2014-09-171-4/+37
* Little BitsJuan Linietsky2014-08-141-3/+24
* Polygon2DJuan Linietsky2014-07-071-1/+1
* Misc FixesJuan Linietsky2014-06-271-28/+23
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-0/+1
* More 3D WorkJuan Linietsky2014-06-161-2/+4
* Light Baker!Juan Linietsky2014-06-111-9/+300
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+77
* Lots of 3D improvements:Juan Linietsky2014-05-041-0/+15
* heckJuan Linietsky2014-04-191-2/+2
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+46
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+23
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+5717