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path: root/servers/visual/visual_server_raster.cpp (follow)
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-56/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+6
* Working on compile issues for iOSBastiaanOlij2017-01-161-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-19/+27
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-21/+21
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-38/+181
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| * work in progress global illuminationJuan Linietsky2016-12-201-1/+2
| * working reflection probes!!Juan Linietsky2016-11-191-0/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-10/+10
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-172/+7
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-969/+2
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-28/+1301
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-021-5/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-131-0/+5
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* Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky2016-09-101-2/+2
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| * Mouse hotspot is not honored.Ovnuniarchos2016-08-231-2/+2
* | More visual script improvementsJuan Linietsky2016-08-301-1/+2
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* Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-101-3/+9
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| * Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-3/+9
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-8/+0
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* Add texture region support for stylebox renderGeequlim2016-06-051-1/+2
* Changed import workflowJuan Linietsky2016-05-271-4/+29
* -Improve resource previewsJuan Linietsky2016-05-231-1/+4
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+5
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+60
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+60
* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-2/+2
* | fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+4
* | remove trailing whitespaceHubert Jarosz2016-03-091-219/+219
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-11/+37
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* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-011-1/+1
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| * Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
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* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-2/+42
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+15
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
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| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
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| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* / Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+8
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* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+9
* new space shooter demoJuan Linietsky2015-06-111-3/+6
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* optional formal changesehriche2015-05-061-1/+1
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+4