| Commit message (Expand) | Author | Age | Files | Lines |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -56/+29 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+6 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+1 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -19/+27 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -21/+21 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -38/+181 |
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| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -1/+2 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -0/+1 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -10/+10 |
| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -172/+7 |
| | * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 1 | -969/+2 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -28/+1301 |
| * | | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 2017-01-02 | 1 | -5/+0 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez | 2016-10-13 | 1 | -0/+5 |
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| * | Merge pull request #6250 from Ovnuniarchos/CursorHotspot | Juan Linietsky | 2016-09-10 | 1 | -2/+2 |
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| | * | Mouse hotspot is not honored. | Ovnuniarchos | 2016-08-23 | 1 | -2/+2 |
| * | | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -1/+2 |
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| * | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | 2016-07-10 | 1 | -3/+9 |
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| | * | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -3/+9 |
| * | | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -8/+0 |
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| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -1/+2 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -4/+29 |
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -1/+4 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+5 |
| * | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+60 |
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| | * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+60 |
| * | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen | 2016-03-12 | 1 | -2/+2 |
| * | | fix six possible "divide by zero" | Hubert Jarosz | 2016-03-09 | 1 | -3/+4 |
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -219/+219 |
| * | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 1 | -11/+37 |
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| * | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 1 | -1/+1 |
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| | * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 |
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| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -2/+42 |
| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+15 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 |
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| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 |
| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 |
| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * / | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+8 |
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| * | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 1 | -0/+2 |
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+9 |
| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+6 |
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+1 |
| * | optional formal changes | ehriche | 2015-05-06 | 1 | -1/+1 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+4 |