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| author | Juan Linietsky | 2016-10-27 11:50:26 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-27 11:50:26 -0300 |
| commit | 53d8f2b1ec1d86b189800b7fe156c464fdf9e380 (patch) | |
| tree | a86ac6591239fd58193701419750bdfac3d89417 /servers/visual/visual_server_raster.cpp | |
| parent | cb34b70df13ad9f7942b0c363edc71cfd417bb21 (diff) | |
| download | godot-53d8f2b1ec1d86b189800b7fe156c464fdf9e380.tar.gz godot-53d8f2b1ec1d86b189800b7fe156c464fdf9e380.tar.zst godot-53d8f2b1ec1d86b189800b7fe156c464fdf9e380.zip | |
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 70abfe236..bbad460f4 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -405,33 +405,33 @@ RID VisualServerRaster::fixed_material_create() { return rasterizer->fixed_material_create(); } -void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) { +void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedSpatialMaterialFlags p_flag, bool p_enabled) { rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); } -bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const { +bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedSpatialMaterialFlags p_flag) const { return rasterizer->fixed_material_get_flag(p_material,p_flag); } -void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) { +void VisualServerRaster::fixed_material_set_param(RID p_material, FixedSpatialMaterialParam p_parameter, const Variant& p_value) { VS_CHANGED; rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); } -Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const { +Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedSpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_parameter(p_material,p_parameter); } -void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) { +void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedSpatialMaterialParam p_parameter, RID p_texture) { VS_CHANGED; rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); } -RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const { +RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedSpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_texture(p_material,p_parameter); } @@ -439,12 +439,12 @@ RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialP -void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { +void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter, FixedSpatialMaterialTexCoordMode p_mode) { VS_CHANGED; rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); } -VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const { +VS::FixedSpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); } @@ -471,14 +471,14 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co return rasterizer->fixed_material_get_uv_transform(p_material); } -void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) { +void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedSpatialMaterialLightShader p_shader) { VS_CHANGED; rasterizer->fixed_material_set_light_shader(p_material,p_shader); } -VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ +VisualServerRaster::FixedSpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ return rasterizer->fixed_material_get_light_shader(p_material); } |
