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authorCarl Olsson2015-02-02 21:34:47 +1000
committerCarl Olsson2015-02-02 21:34:47 +1000
commitee44664b2a14c0878f2e137dc4b6a1fbf4013eab (patch)
tree1a1e4712f96c84a2457200a6047030b72d7981d1 /servers/visual/visual_server_raster.cpp
parentc5bf43f6eb8aa9815362b1f771396e68c7f26f0f (diff)
parent67d357191ff74b2cfc80015941363a97e7ee19fd (diff)
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Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 118ea3b8e..6842c6691 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3828,6 +3828,91 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
}
+/***** CANVAS LIGHT *******/
+
+RID VisualServerRaster::canvas_light_create() {
+
+ return RID();
+}
+
+void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
+
+
+}
+void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
+
+
+}
+void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
+
+
+}
+void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
+
+
+}
+void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
+
+
+}
+void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
+
+
+}
+void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
+
+
+}
+void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
+
+
+}
+void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
+
+
+}
+
+void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
+
+
+}
+void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
+
+
+}
+void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
+
+
+}
+void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
+
+
+}
+
+/****** CANVAS LIGHT OCCLUDER ******/
+
+RID VisualServerRaster::canvas_light_occluder_create() {
+
+ return RID();
+}
+
+void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
+
+
+}
+
+void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
+
+
+}
+
+void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape){
+
+
+}
+
+
+
/******** CANVAS *********/