aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_raster.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2014-07-07 17:44:21 -0300
committerJuan Linietsky2014-07-07 17:44:21 -0300
commit9ff6d55822647c87eef392147ea15641d0922d47 (patch)
tree4a132cccc1ecb9f7de27a94475363fcf527986c6 /servers/visual/visual_server_raster.cpp
parent3d68949a1cc41b4865618bddde23122f66764ee1 (diff)
downloadgodot-9ff6d55822647c87eef392147ea15641d0922d47.tar.gz
godot-9ff6d55822647c87eef392147ea15641d0922d47.tar.zst
godot-9ff6d55822647c87eef392147ea15641d0922d47.zip
Polygon2D
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index f171b47e9..7c1f03b71 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3432,7 +3432,7 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
Vector<int> indices = p_indices;