From 9ff6d55822647c87eef392147ea15641d0922d47 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 7 Jul 2014 17:44:21 -0300 Subject: Polygon2D -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK --- servers/visual/visual_server_raster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/visual/visual_server_raster.cpp') diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index f171b47e9..7c1f03b71 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3432,7 +3432,7 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector ERR_FAIL_COND(!canvas_item); int ps = p_points.size(); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1); ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps); Vector indices = p_indices; -- cgit v1.2.3-70-g09d2