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| author | Juan Linietsky | 2014-11-02 11:31:01 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-11-02 11:31:01 -0300 |
| commit | d85b67be53bac252c0a28b799d56d1b359c4ee99 (patch) | |
| tree | 5227e145e3271bfee542bdd3e4237c3378565306 /servers/visual/visual_server_raster.cpp | |
| parent | 738eb2c1a88d441eacc4149ce8f1c12a90267191 (diff) | |
| download | godot-d85b67be53bac252c0a28b799d56d1b359c4ee99.tar.gz godot-d85b67be53bac252c0a28b799d56d1b359c4ee99.tar.zst godot-d85b67be53bac252c0a28b799d56d1b359c4ee99.zip | |
Bug Fixes
-=-=-=-=-
-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 13ecd49b6..af50b9b59 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5621,7 +5621,7 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan if (distance>r) distance=r; - float mult = powf(1.0-distance/r,att)*str; + float mult = Math::pow(1.0-distance/r,att)*str; if (mult>0) { col.r*=mult; col.g*=mult; |
