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authorJuan Linietsky2014-04-14 22:43:44 -0300
committerJuan Linietsky2014-04-14 22:43:44 -0300
commitec4ef2d2e794819548d731f93728266d31261d71 (patch)
tree6c2940a9029d07a22288c93684dac19cc39de7ed /servers/visual/visual_server_raster.cpp
parent162d2ebe4f1a6da2da62ad45c4cbfb161157d31d (diff)
downloadgodot-ec4ef2d2e794819548d731f93728266d31261d71.tar.gz
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godot-ec4ef2d2e794819548d731f93728266d31261d71.zip
-Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
-rw-r--r--servers/visual/visual_server_raster.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index a189fff24..18fd4c992 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -1145,6 +1145,15 @@ void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_
}
+void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
+
+ Viewport *viewport = viewport_owner.get( p_viewport );
+ ERR_FAIL_COND(!viewport);
+
+ viewport->rt_to_screen_rect=p_rect;
+
+}
+
bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
@@ -5458,6 +5467,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
void VisualServerRaster::_draw_viewports() {
//draw viewports for render targets
+
+ List<Viewport*> to_blit;
List<Viewport*> to_disable;
for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
@@ -5472,6 +5483,9 @@ void VisualServerRaster::_draw_viewports() {
continue;
}
+ if (vp->rt_to_screen_rect!=Rect2())
+ to_blit.push_back(vp);
+
rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
_draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
@@ -5491,6 +5505,38 @@ void VisualServerRaster::_draw_viewports() {
to_disable.pop_front();
}
+
+ //draw RTs directly to screen when requested
+
+ for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) {
+
+ int window_w = OS::get_singleton()->get_video_mode().width;
+ int window_h = OS::get_singleton()->get_video_mode().height;
+
+ ViewportRect desired_rect;
+ desired_rect.x = desired_rect.y = 0;
+ desired_rect.width = window_w;
+ desired_rect.height = window_h;
+
+ if ( viewport_rect.x != desired_rect.x ||
+ viewport_rect.y != desired_rect.y ||
+ viewport_rect.width != desired_rect.width ||
+ viewport_rect.height != desired_rect.height ) {
+
+ viewport_rect=desired_rect;
+
+ rasterizer->set_viewport(viewport_rect);
+ }
+
+ rasterizer->canvas_begin();
+ rasterizer->canvas_disable_blending();
+ rasterizer->canvas_begin_rect(Matrix32());
+ rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
+
+ }
+
+
+
//draw viewports attached to screen
for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) {