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* Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+1
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+2
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-7/+28
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-4/+12
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-031-0/+1
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| * Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+1
* | merges from okam repoJuan Linietsky2015-03-031-1/+3
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* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-2/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+2
* 2D shader progressreduz2015-01-111-0/+22
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+75
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+27
* Batch of BugfixesJuan Linietsky2014-12-071-2/+14
* FixesJuan Linietsky2014-10-141-0/+1
* ColladaJuan Linietsky2014-10-141-0/+1
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-8/+10
* More Bugfix...Juan Linietsky2014-09-171-35/+137
* Little BitsJuan Linietsky2014-08-141-0/+6
* Misc FixesJuan Linietsky2014-06-271-3/+52
* More 3D ImprovementsJuan Linietsky2014-05-291-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+2385