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path: root/servers/visual/shader_language.cpp
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* Fix return type of isnan and isinf in the shader languageOliver Rausch2018-06-011-6/+6
* Fix bad operator check in `ShaderLanguage::_validate_assign`nemerle2018-05-161-1/+1
* Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky2018-05-071-3/+43
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| * Fix vector reduction in shader languageJFonS2018-05-071-3/+43
* | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde2018-05-011-10/+5
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| * Fixes logically dead code (Coverity)Crazy-P2018-04-211-10/+5
* | Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-5/+5
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* Fix typos in shader_language.cppPoommetee Ketson2018-04-171-3/+3
* Removed redundant abs shader builtinChaosus2018-03-281-5/+0
* Hinted shader uniforms can have a default valueJFonS2018-03-151-20/+21
* Fix invalid mix function overloadChaosus2018-03-101-1/+1
* Make the shader token names consistent.Saracen2018-03-071-0/+3
* Fix floatBitsToUint functionChaosus2018-03-031-4/+4
* Revert "Handle single-argument constructors in uniform default values"Juan Linietsky2018-02-201-54/+0
* Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde2018-02-201-0/+54
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| * Handle single-argument constructors in shaders.Benjamin2018-01-221-0/+54
* | Added missing shader functionsChaosus2018-02-181-0/+38
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Fix premature declaration of shader variables created with assignmentbinbitten2018-01-031-3/+3
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed wrong highlighted line when erroring and using single-line comments, fi...binbitten2017-12-291-0/+1
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-56/+0
* Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera2017-12-171-1/+1
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky2017-12-151-11/+68
* Added interpolation modifiers to shaderlangScayze2017-11-271-0/+28
* Added overloads of vector parameters for shader Trig functions.RaXaR2017-11-271-0/+39
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn2017-11-231-1/+1
* Fix crash in shader parsingPedro J. Estébanez2017-10-161-0/+2
* Fixes to light shaders, should work now..Juan Linietsky2017-09-271-2/+0
* Discarding now works in shadersDaniel Doran2017-09-241-0/+5
* Add inversesqrt to shader language.Ferenc Arn2017-09-211-0/+4
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-15/+10
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-14/+122
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
* Revert "Fix shader function calls being assignable"Rémi Verschelde2017-08-311-6/+0
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-6/+35
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix shader function calls being assignableMason Ashbridge2017-08-231-0/+6
* property validate assignment condition in new variables, fixes #9411Juan Linietsky2017-08-201-1/+7
* Shader: Fix typo in "facefordward"Rémi Verschelde2017-08-171-3/+3
* -Added triplanar mapping modesJuan Linietsky2017-07-081-3/+0
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-2/+4
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-1/+32
* Fix get_shader_type index upper boundCarter Anderson2017-05-011-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-45/+309
* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3