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| author | Juan Linietsky | 2014-10-14 19:44:41 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-10-14 19:44:41 -0300 |
| commit | cd218b8c09482f9f9f2d15285d55ad955673697f (patch) | |
| tree | 60a09595de85ac63027b916dc2344b6612975bf1 /servers/visual/shader_language.cpp | |
| parent | 94e35ef316caa0f713eef1c3823c8fa035508090 (diff) | |
| download | godot-cd218b8c09482f9f9f2d15285d55ad955673697f.tar.gz godot-cd218b8c09482f9f9f2d15285d55ad955673697f.tar.zst godot-cd218b8c09482f9f9f2d15285d55ad955673697f.zip | |
Diffstat (limited to 'servers/visual/shader_language.cpp')
| -rw-r--r-- | servers/visual/shader_language.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 49420b51c..ca219b13a 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={ { "TANGENT", TYPE_VEC3}, { "BINORMAL", TYPE_VEC3}, { "NORMALMAP", TYPE_VEC3}, + { "NORMALMAP_DEPTH", TYPE_FLOAT}, { "UV", TYPE_VEC2}, { "UV2", TYPE_VEC2}, { "COLOR", TYPE_VEC4}, |
