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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+1
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| * | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+1
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* | Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky2015-11-181-1/+1
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| * | float to bool variable type, fixes: #2478firefly24422015-10-181-1/+1
* | | Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky2015-11-181-4/+0
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| * | remove child variable that is duplicated from parent classfirefly24422015-10-181-4/+0
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* / -Ability to debug video memory usageJuan Linietsky2015-10-215-1/+37
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
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| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
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| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-205-0/+14
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| * fixed server breaking error in previous splash screen commitromulox_x2015-09-122-0/+4
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* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-102-0/+3
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
* ability to change shadow color in light2dJuan Linietsky2015-06-244-0/+15
* new space shooter demoJuan Linietsky2015-06-114-6/+9
* -fixed many memory initialization issuesJuan Linietsky2015-06-064-7/+11
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-550/+14
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
* optional formal changesehriche2015-05-062-6/+6
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+4
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-3/+8
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-182-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-1814-14/+14
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-123-6/+24
* Changes to LightJuan Linietsky2015-04-035-14/+30
* Beta1 Attempt #1Juan Linietsky2015-04-022-0/+42
* read depth fixesJuan Linietsky2015-03-311-1/+1
* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-1/+1
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| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-1/+1
* | signed distance field font supportJuan Linietsky2015-03-214-1/+12
* | New option to send canvas to render bufferJuan Linietsky2015-03-164-7/+99
* | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-124-3/+37
* | small optimizations to isometric light demoJuan Linietsky2015-03-104-0/+14
* | New Demo, Screen Space ShadersJuan Linietsky2015-03-102-7/+30
* | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-095-5/+38
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-037-93/+883
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| * | support for 2D shadow castersJuan Linietsky2015-03-024-77/+458
| * | changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
| * | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-214-8/+17
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| | * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-0/+143
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| | * | | Working TileMap tile transpose transform.Carl Olsson2015-02-024-8/+17