diff options
| author | Juan Linietsky | 2015-04-03 01:43:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-04-03 01:43:37 -0300 |
| commit | 9fa1698c7420bae2c6353bf300ce2cdb73434bf6 (patch) | |
| tree | 7d67492203476b2599621ebe258987c94db79b88 /servers/visual/shader_language.cpp | |
| parent | 42d41a3fbc79ff1014d3b65666d6f80240520c8c (diff) | |
| download | godot-9fa1698c7420bae2c6353bf300ce2cdb73434bf6.tar.gz godot-9fa1698c7420bae2c6353bf300ce2cdb73434bf6.tar.zst godot-9fa1698c7420bae2c6353bf300ce2cdb73434bf6.zip | |
Diffstat (limited to 'servers/visual/shader_language.cpp')
| -rw-r--r-- | servers/visual/shader_language.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index af65a7a63..4ad8aa6c7 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1171,7 +1171,9 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ { "LIGHT_VEC", TYPE_VEC2}, { "LIGHT_HEIGHT", TYPE_FLOAT}, { "LIGHT_COLOR", TYPE_VEC4}, + { "LIGHT_UV", TYPE_VEC2}, { "LIGHT", TYPE_VEC4}, + { "SHADOW", TYPE_VEC4}, { "POINT_COORD", TYPE_VEC2}, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, |
