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path: root/scene/resources/material.h
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* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-5/+0
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-7/+25
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-1/+1
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-20/+9
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-17/+71
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-61/+45
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-131/+289
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| * Add a metallic modeJuan Linietsky2017-01-021-1/+18
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-4/+4
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-11/+38
| * -Many many fixesJuan Linietsky2016-10-291-2/+14
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-5/+286
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+3
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-185/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-62/+0
* New Code CompletionJuan Linietsky2014-12-161-0/+1
* Little BitsJuan Linietsky2014-10-121-0/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-031-2/+4
* Misc FixesJuan Linietsky2014-06-271-36/+26
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+2
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+323