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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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material.h
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Author
Age
Files
Lines
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-05
1
-5
/
+0
*
Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-04
1
-7
/
+25
*
Rework shading modes and change location of light shader
Juan Linietsky
2017-06-01
1
-1
/
+1
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
1
-20
/
+9
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-17
/
+71
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-61
/
+45
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-131
/
+289
|
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*
Add a metallic mode
Juan Linietsky
2017-01-02
1
-1
/
+18
|
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-4
/
+4
|
*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-11
/
+38
|
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-2
/
+14
|
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-5
/
+286
|
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+3
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-185
/
+3
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-62
/
+0
*
New Code Completion
Juan Linietsky
2014-12-16
1
-0
/
+1
*
Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+1
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-2
/
+4
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-36
/
+26
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+2
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+323