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* Rename Godot-specific resource extensionsGeorge Marques2017-06-1513-16/+16
* fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky2017-06-151-0/+2
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-093-5/+5
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-093-0/+7
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-078-488/+523
* Fog is complete!Juan Linietsky2017-06-072-0/+295
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-052-35/+38
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-0514-56/+56
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| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-0414-56/+56
* | Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky2017-06-041-0/+4
* | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-042-36/+157
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* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-2/+2
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-012-2/+8
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-312-83/+43
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-302-41/+41
* -Added .hdr format supportJuan Linietsky2017-05-286-45/+546
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-254-156/+88
* Merge pull request #8869 from Hinsbart/errorsRémi Verschelde2017-05-251-4/+0
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| * Fix errors on engine startup.Andreas Haas2017-05-221-4/+0
* | Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky2017-05-232-2/+3
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* Merge pull request #8818 from tagcup/mesh_methodsRémi Verschelde2017-05-201-0/+5
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| * GDScript bindings for various missing Mesh functions.Ferenc Arn2017-05-181-0/+5
* | Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-20160-5252/+353
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| * New customizable editor themevolzhs2017-05-094-23/+40
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-03158-5237/+321
* | Fix two typos from previous commitRémi Verschelde2017-05-171-1/+1
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-179-204/+99
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* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-287-5306/+4
* Fix theme_data.h formatting via make_header.pyRémi Verschelde2017-04-272-352/+232
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-27158-326/+5240
* Revert " 3.0 recompute_aabb on add_surface"Ramesh Ravone2017-04-261-2/+0
* 3.0 recompute_aabb on add_surfaceRamesh Ravone2017-04-261-0/+2
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-2/+2
* | Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-7/+9
* | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde2017-04-202-4/+7
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| * | Respect the expand margin for StyleBoTextures again.Ray Koopa2017-04-132-4/+7
* | | Merge pull request #8370 from volzhs/fix-stylebox-masterAndreas Haas2017-04-141-10/+4
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| * | | Fix editor style box for ToolButtonvolzhs2017-04-121-10/+4
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* / / PackedScene: Fix wrong DEFVALIgnacio Etcheverry2017-04-141-1/+1
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* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08104-0/+104
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0611-204/+1198
* | Fix typo in FixedSpatialMaterialAndreas Haas2017-04-061-1/+1
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* Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-312-3/+3
* Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-6/+8
* Merge pull request #8130 from volzhs/cache-font-masterRémi Verschelde2017-03-242-1/+26
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| * Cache DynamicFont resource for Androidvolzhs2017-03-242-1/+26
* | Fix typos in source code using codespellRémi Verschelde2017-03-246-8/+8
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* Fix redundant connections saved in sub-inheritancePedro J. Estébanez2017-03-152-21/+28
* Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-0/+2
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