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path: root/scene/resources/material.h (follow)
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* Added flag on SpatialMaterial to disable shadowsJFonS2018-03-291-1/+2
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-1/+2
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+6
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-1/+2
* -Ability to choose operator for emission, closes #10441Juan Linietsky2017-11-151-0/+12
* Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-1/+1
* Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-1/+1
* Fix spatial shader conversion with textureHiroshi Ogawa2017-10-191-0/+2
* Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky2017-10-011-1/+1
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+5
* Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-0/+2
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+29
* hide next pass for material types that make it pointless, closes #10686Juan Linietsky2017-09-051-0/+6
* Added transmission shader parameter.Juan Linietsky2017-09-031-2/+9
* Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky2017-09-021-1/+2
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-1/+11
* Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde2017-08-311-2/+2
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| * Fix UV calculation for spritesheet in particlesMaxim Sheronov2017-08-231-2/+2
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-1/+15
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-0/+31
* Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+1
* Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-0/+1
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-2/+32
* -Added triplanar mapping modesJuan Linietsky2017-07-081-24/+37
* Reworked translation systemJuan Linietsky2017-06-281-3/+3
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-5/+0
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-7/+25
* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-1/+1
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-20/+9
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-17/+71
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-61/+45
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-131/+289
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| * Add a metallic modeJuan Linietsky2017-01-021-1/+18
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-4/+4
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-11/+38
| * -Many many fixesJuan Linietsky2016-10-291-2/+14
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-5/+286
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+3
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-185/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1