| Commit message (Expand) | Author | Age | Files | Lines |
| * | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -1/+2 |
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -1/+2 |
| * | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -0/+6 |
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -1/+2 |
| * | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | 2017-11-15 | 1 | -0/+12 |
| * | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -1/+1 |
| * | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -1/+1 |
| * | Fix spatial shader conversion with texture | Hiroshi Ogawa | 2017-10-19 | 1 | -0/+2 |
| * | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky | 2017-10-01 | 1 | -1/+1 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+5 |
| * | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | 2017-09-22 | 1 | -0/+2 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+29 |
| * | hide next pass for material types that make it pointless, closes #10686 | Juan Linietsky | 2017-09-05 | 1 | -0/+6 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -2/+9 |
| * | Made triplanar local space by default, world space optionally, closes #10159 | Juan Linietsky | 2017-09-02 | 1 | -1/+2 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -1/+11 |
| * | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde | 2017-08-31 | 1 | -2/+2 |
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| | * | Fix UV calculation for spritesheet in particles | Maxim Sheronov | 2017-08-23 | 1 | -2/+2 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -1/+15 |
| * | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | 2017-08-02 | 1 | -0/+31 |
| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+1 |
| * | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -2/+32 |
| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 1 | -24/+37 |
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -3/+3 |
| * | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -1/+1 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -5/+0 |
| * | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -7/+25 |
| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -1/+1 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -20/+9 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -17/+71 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -61/+45 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -131/+289 |
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| | * | Add a metallic mode | Juan Linietsky | 2017-01-02 | 1 | -1/+18 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -4/+4 |
| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -11/+38 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -2/+14 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -5/+286 |
| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+3 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -185/+3 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |