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| author | Juan Linietsky | 2014-10-12 02:13:22 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-10-12 02:13:22 -0300 |
| commit | 948fd83cdded7fed77ae5213101c1a2ece580434 (patch) | |
| tree | a6953095dc4feaac1485c04b35039b85f1a95534 /scene/resources/material.h | |
| parent | 37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff) | |
| download | godot-948fd83cdded7fed77ae5213101c1a2ece580434.tar.gz godot-948fd83cdded7fed77ae5213101c1a2ece580434.tar.zst godot-948fd83cdded7fed77ae5213101c1a2ece580434.zip | |
Little Bits
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'scene/resources/material.h')
| -rw-r--r-- | scene/resources/material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index ad503c43c..9c3feede0 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -54,6 +54,7 @@ public: FLAG_UNSHADED = VS::MATERIAL_FLAG_UNSHADED, FLAG_ONTOP = VS::MATERIAL_FLAG_ONTOP, FLAG_LIGHTMAP_ON_UV2 = VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2, + FLAG_COLOR_ARRAY_SRGB = VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB, FLAG_MAX = VS::MATERIAL_FLAG_MAX }; |
