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| author | Juan Linietsky | 2014-12-16 22:31:57 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-12-16 22:31:57 -0300 |
| commit | bcf27feb980aec593c7cb771984e46113cfad757 (patch) | |
| tree | dabc98af627732ccf5d1bbfa8aa58348030f6324 /scene/resources/material.h | |
| parent | be4e40e90a5a322f6a7cec4893854ef5b15db600 (diff) | |
| download | godot-bcf27feb980aec593c7cb771984e46113cfad757.tar.gz godot-bcf27feb980aec593c7cb771984e46113cfad757.tar.zst godot-bcf27feb980aec593c7cb771984e46113cfad757.zip | |
New Code Completion
-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
Diffstat (limited to 'scene/resources/material.h')
| -rw-r--r-- | scene/resources/material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index 9c3feede0..2b10078e1 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -243,6 +243,7 @@ public: void set_shader_param(const StringName& p_param,const Variant& p_value); Variant get_shader_param(const StringName& p_param) const; + void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; ShaderMaterial(); }; |
