| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | Added input actions renaming | Ignacio Etcheverry | 2015-12-14 | 1 | -5/+2 | |
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| * | | Fix editor layouts broken after 9a7ff65 | Ignacio Etcheverry | 2015-12-14 | 1 | -2/+1 | |
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| * | | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | 2015-12-13 | 1 | -1/+28 | |
| | | | | | | | | | (it's clevery done so local changes to scenes are kept even if unsaved) | |||||
| * | | Merge pull request #3047 from eska014/fix-play-project-button | Rémi Verschelde | 2015-12-13 | 1 | -2/+2 | |
| |\ \ | | | | | | | Fix "Play Project" button icon | |||||
| | * | | Fix "Play Project" button | eska | 2015-12-08 | 1 | -2/+2 | |
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| * | | | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | 2015-12-09 | 1 | -0/+2 | |
| | | | | | | | | | | | | | reloaded in godot UI, fixes #3003 | |||||
| * | | | Merge pull request #2873 from neikeq/editor_layouts | Juan Linietsky | 2015-12-08 | 1 | -20/+190 | |
| |\ \ \ | |/ / |/| | | Editor layouts menu | |||||
| | * | | Editor layouts menu | neikeq | 2015-11-25 | 1 | -20/+190 | |
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| * | | | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | 2015-12-06 | 1 | -0/+1 | |
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| * | | | Fix 'Save Scene' doing nothing on new scenes | neikeq | 2015-12-04 | 1 | -1/+1 | |
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| * | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-04 | 1 | -0/+4 | |
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| | * | | | Fix editor crash after closing scene with certain types of nodes | Franklin Sobrinho | 2015-12-03 | 1 | -0/+4 | |
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| * | | | | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | 2015-12-04 | 1 | -0/+2 | |
| |/ / / | | | | | | | | | | | | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||||
| * | | | -orphan resource explorer dialog + tools menu | Juan Linietsky | 2015-11-29 | 1 | -1/+17 | |
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| * | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-11-28 | 1 | -10/+11 | |
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| | * | | Merge pull request #2910 from est31/export_error_on_headless | Rémi Verschelde | 2015-11-25 | 1 | -1/+2 | |
| | |\ \ | | | | | | | | | Print errors to console when exporting | |||||
| | | * | | Print errors to console when exporting | est31 | 2015-11-25 | 1 | -1/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||||
| | * | | | Put 2D, 3D and Script editor index in enum | neikeq | 2015-11-25 | 1 | -9/+9 | |
| | | | | | | | | | | | | | | | | | To avoid invalid index out of bounds mistakes. | |||||
| * | | | | -Fixed bug with scene inheritance, should work again | Juan Linietsky | 2015-11-28 | 1 | -3/+4 | |
| |/ / / | | | | | | | | | | -Proper .tscn and .tres parsing, should work, please test well! | |||||
| * / / | Fix switching between 2D/3D/Script | neikeq | 2015-11-25 | 1 | -4/+13 | |
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| * / | Implement name filter to PropertyEditor | Franklin Sobrinho | 2015-11-21 | 1 | -0/+49 | |
| |/ | | | | - Add search bar to Inspector tab and to Project and Editor settings dialog | |||||
| * | Merge pull request #2825 from StraToN/fix-tabclose-confirmation | Juan Linietsky | 2015-11-20 | 1 | -10/+26 | |
| |\ | | | | | Ask confirmation on closing a scene tab | |||||
| | * | Ask confirmation on closing a scene tab | Julian Murgia - StraToN | 2015-11-19 | 1 | -10/+26 | |
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| * | | fix with refactoring, refrash re-run icon | Alexander Holland | 2015-11-19 | 1 | -3/+1 | |
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| * | Merge pull request #2349 from neikeq/dock_patch | Juan Linietsky | 2015-11-19 | 1 | -2/+5 | |
| |\ | | | | | Hide right UR and BR dock slots by default | |||||
| | * | Hide right_r dock slots by default | neikeq | 2015-08-09 | 1 | -2/+5 | |
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| * | | Merge pull request #2696 from AlexHolly/restart-feature-on-running | Juan Linietsky | 2015-11-19 | 1 | -4/+10 | |
| |\ \ | | | | | | | replay on play if already playing for scene and main + switch icon to… | |||||
| | * | | replay on play if already playing for scene and main + switch icon to reload ↵ | Alexander Holland | 2015-10-28 | 1 | -4/+10 | |
| | | | | | | | | | | | | | if running. | |||||
| * | | | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | 2015-11-18 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Visual studio 2015 compilation | |||||
| | * | | | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | 2015-10-29 | 1 | -1/+1 | |
| | |/ / | | | | | | | | | | tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||||
| * | | | Merge pull request #2676 from neikeq/inspector_history_tooltip | Juan Linietsky | 2015-11-18 | 1 | -0/+1 | |
| |\ \ \ | | | | | | | | | Tooltip for the Inspector's history button | |||||
| | * | | | Tooltip for the Inspector's history button | neikeq | 2015-10-25 | 1 | -0/+1 | |
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| * | | | -fixed tabs | Juan Linietsky | 2015-11-18 | 1 | -61/+118 | |
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| * | | | -Merged Script and Help tabs | Juan Linietsky | 2015-11-17 | 1 | -9/+47 | |
| | | | | | | | | | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||||
| * | | | -better integration of ndee's theme | Juan Linietsky | 2015-11-13 | 1 | -3/+3 | |
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| * | | | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | 2015-11-09 | 1 | -0/+1 | |
| |/ / | | | | | | | -support for converting samples to ima-adpcm upon export | |||||
| * | | Fix #2623 | Julian Murgia - StraToN | 2015-10-22 | 1 | -6/+15 | |
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| * | | -remove path after inheriting, fixes #2616 | Juan Linietsky | 2015-10-17 | 1 | -0/+3 | |
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| * | | Merge pull request #2362 from AlexHolly/update-scene-tab-fix | Juan Linietsky | 2015-10-17 | 1 | -1/+1 | |
| |\ \ | | | | | | | [UI-FIX] - Update scene tabs on save | |||||
| | * | | update scene tabs on save - fix | Alexander Holland | 2015-08-12 | 1 | -1/+1 | |
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| * | | Merge pull request #2380 from StraToN/tabs-buttons | Juan Linietsky | 2015-10-17 | 1 | -0/+15 | |
| |\ \ | | | | | | | Tab close button + display policies + application on Scenes Tabs | |||||
| | * | | Added close button to tab. Added 4 display policies for this close button ↵ | Julian Murgia - StraToN | 2015-08-18 | 1 | -0/+15 | |
| | |/ | | | | | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. | |||||
| * | | -fixes and more fixes to new scene system, seems stable now.. | reduz | 2015-10-16 | 1 | -0/+1 | |
| | | | | | | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | 2015-10-10 | 1 | -0/+2 | |
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| | * \ | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | 2015-09-28 | 1 | -0/+2 | |
| | |\ \ | | | | | | | | | SpriteRegionEditor | |||||
| | | * | | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | 2015-09-28 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | Both with snap and grid support | |||||
| * | | | | Large improvements on scene packing and management | reduz | 2015-10-10 | 1 | -2/+16 | |
| |/ / / | | | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||||
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -0/+17 | |
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| | * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+17 | |
| | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| * | | | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -5/+9 | |
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