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path: root/tools/editor/editor_node.cpp
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* | | Added input actions renamingIgnacio Etcheverry2015-12-141-5/+2
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* | Fix editor layouts broken after 9a7ff65Ignacio Etcheverry2015-12-141-2/+1
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* | -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-1/+28
| | | | | | | | (it's clevery done so local changes to scenes are kept even if unsaved)
* | Merge pull request #3047 from eska014/fix-play-project-buttonRémi Verschelde2015-12-131-2/+2
|\ \ | | | | | | Fix "Play Project" button icon
| * | Fix "Play Project" buttoneska2015-12-081-2/+2
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* | | -ability to change scripts in external editor and still have properties ↵Juan Linietsky2015-12-091-0/+2
| | | | | | | | | | | | reloaded in godot UI, fixes #3003
* | | Merge pull request #2873 from neikeq/editor_layoutsJuan Linietsky2015-12-081-20/+190
|\ \ \ | |/ / |/| | Editor layouts menu
| * | Editor layouts menuneikeq2015-11-251-20/+190
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* | | Better hidden folders display preferences for editor file dialogsFranklin Sobrinho2015-12-061-0/+1
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* | | Fix 'Save Scene' doing nothing on new scenesneikeq2015-12-041-1/+1
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-041-0/+4
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| * | | Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho2015-12-031-0/+4
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* | | | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-041-0/+2
|/ / / | | | | | | | | | | | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* | | -orphan resource explorer dialog + tools menuJuan Linietsky2015-11-291-1/+17
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-11-281-10/+11
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| * | Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde2015-11-251-1/+2
| |\ \ | | | | | | | | Print errors to console when exporting
| | * | Print errors to console when exportingest312015-11-251-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
| * | | Put 2D, 3D and Script editor index in enumneikeq2015-11-251-9/+9
| | | | | | | | | | | | | | | | To avoid invalid index out of bounds mistakes.
* | | | -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-3/+4
|/ / / | | | | | | | | | -Proper .tscn and .tres parsing, should work, please test well!
* / / Fix switching between 2D/3D/Scriptneikeq2015-11-251-4/+13
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* / Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-0/+49
|/ | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* Merge pull request #2825 from StraToN/fix-tabclose-confirmationJuan Linietsky2015-11-201-10/+26
|\ | | | | Ask confirmation on closing a scene tab
| * Ask confirmation on closing a scene tabJulian Murgia - StraToN2015-11-191-10/+26
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* | fix with refactoring, refrash re-run iconAlexander Holland2015-11-191-3/+1
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* Merge pull request #2349 from neikeq/dock_patchJuan Linietsky2015-11-191-2/+5
|\ | | | | Hide right UR and BR dock slots by default
| * Hide right_r dock slots by defaultneikeq2015-08-091-2/+5
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* | Merge pull request #2696 from AlexHolly/restart-feature-on-runningJuan Linietsky2015-11-191-4/+10
|\ \ | | | | | | replay on play if already playing for scene and main + switch icon to…
| * | replay on play if already playing for scene and main + switch icon to reload ↵Alexander Holland2015-10-281-4/+10
| | | | | | | | | | | | if running.
* | | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky2015-11-181-1/+1
|\ \ \ | | | | | | | | Visual studio 2015 compilation
| * | | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)ZuBsPaCe2015-10-291-1/+1
| |/ / | | | | | | | | | tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
* | | Merge pull request #2676 from neikeq/inspector_history_tooltipJuan Linietsky2015-11-181-0/+1
|\ \ \ | | | | | | | | Tooltip for the Inspector's history button
| * | | Tooltip for the Inspector's history buttonneikeq2015-10-251-0/+1
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* | | -fixed tabsJuan Linietsky2015-11-181-61/+118
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* | | -Merged Script and Help tabsJuan Linietsky2015-11-171-9/+47
| | | | | | | | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* | | -better integration of ndee's themeJuan Linietsky2015-11-131-3/+3
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* | | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-0/+1
|/ / | | | | | | -support for converting samples to ima-adpcm upon export
* | Fix #2623Julian Murgia - StraToN2015-10-221-6/+15
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* | -remove path after inheriting, fixes #2616Juan Linietsky2015-10-171-0/+3
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* | Merge pull request #2362 from AlexHolly/update-scene-tab-fixJuan Linietsky2015-10-171-1/+1
|\ \ | | | | | | [UI-FIX] - Update scene tabs on save
| * | update scene tabs on save - fixAlexander Holland2015-08-121-1/+1
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* | Merge pull request #2380 from StraToN/tabs-buttonsJuan Linietsky2015-10-171-0/+15
|\ \ | | | | | | Tab close button + display policies + application on Scenes Tabs
| * | Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN2015-08-181-0/+15
| |/ | | | | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
* | -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-0/+1
| | | | | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* | Merge branch 'master' of https://github.com/okamstudio/godotreduz2015-10-101-0/+2
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| * \ Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky2015-09-281-0/+2
| |\ \ | | | | | | | | SpriteRegionEditor
| | * | Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-281-0/+2
| | | | | | | | | | | | | | | | Both with snap and grid support
* | | | Large improvements on scene packing and managementreduz2015-10-101-2/+16
|/ / / | | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+17
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| * | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+17
| | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-5/+9
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