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authorest312015-11-25 06:28:51 +0100
committerest312015-11-25 06:50:08 +0100
commit5dc9770febf18ec2716a897528927cefadd23ab6 (patch)
treeb25ca5501e6bd2daaee7a968ee51f4418b87dc34 /tools/editor/editor_node.cpp
parent1ac7d4fc77e6157a8db78aa3c9f82342f72c5bb7 (diff)
downloadgodot-5dc9770febf18ec2716a897528927cefadd23ab6.tar.gz
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Print errors to console when exporting
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 4e2259288..30e9931d1 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -3857,7 +3857,8 @@ bool EditorNode::_find_editing_changed_scene(Node *p_from) {
void EditorNode::add_io_error(const String& p_error) {
-
+ CharString err_ut = p_error.utf8();
+ ERR_PRINT(err_ut.get_data());
_load_error_notify(singleton,p_error);
}