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authorreduz2015-10-16 19:11:23 -0300
committerreduz2015-10-16 19:11:23 -0300
commit078a474135b47adb3cbdf414c737b77ee17fe596 (patch)
treeb496b103491830f4e9339b9f25bd71f4dfdef184 /tools/editor/editor_node.cpp
parent6b20ee4324224d926a3eb43a59068c2cf12dc75e (diff)
downloadgodot-078a474135b47adb3cbdf414c737b77ee17fe596.tar.gz
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-fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 8be97e020..9137503e1 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -4417,6 +4417,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
EditorNode::EditorNode() {
EditorHelp::generate_doc(); //before any editor classes are crated
+ SceneState::set_disable_placeholders(true);
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();