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authorJuan Linietsky2015-12-04 10:18:28 -0300
committerJuan Linietsky2015-12-04 10:18:28 -0300
commitda113fe40d0a9410859912473d53e43903dc6c8e (patch)
tree23c6019a28a11d67241789721d1feecdd19410e6 /tools/editor/editor_node.cpp
parent064fd762fae75371658e773a3acf39616e813b08 (diff)
downloadgodot-da113fe40d0a9410859912473d53e43903dc6c8e.tar.gz
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-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 7b96db56f..b63dc9556 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -102,6 +102,7 @@
#include "tools/editor/io_plugins/editor_sample_import_plugin.h"
#include "tools/editor/io_plugins/editor_translation_import_plugin.h"
#include "tools/editor/io_plugins/editor_mesh_import_plugin.h"
+#include "tools/editor/io_plugins/editor_export_scene.h"
#include "plugins/editor_preview_plugins.h"
@@ -5684,6 +5685,7 @@ EditorNode::EditorNode() {
editor_import_export->add_export_plugin( Ref<EditorTextureExportPlugin>( memnew(EditorTextureExportPlugin)));
editor_import_export->add_export_plugin( Ref<EditorSampleExportPlugin>( memnew(EditorSampleExportPlugin)));
+ editor_import_export->add_export_plugin( Ref<EditorSceneExportPlugin>( memnew(EditorSceneExportPlugin)));
add_editor_plugin( memnew( CanvasItemEditorPlugin(this) ) );
add_editor_plugin( memnew( SpatialEditorPlugin(this) ) );