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| author | Juan Linietsky | 2015-12-04 10:18:28 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-12-04 10:18:28 -0300 |
| commit | da113fe40d0a9410859912473d53e43903dc6c8e (patch) | |
| tree | 23c6019a28a11d67241789721d1feecdd19410e6 /tools/editor/editor_node.cpp | |
| parent | 064fd762fae75371658e773a3acf39616e813b08 (diff) | |
| download | godot-da113fe40d0a9410859912473d53e43903dc6c8e.tar.gz godot-da113fe40d0a9410859912473d53e43903dc6c8e.tar.zst godot-da113fe40d0a9410859912473d53e43903dc6c8e.zip | |
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 7b96db56f..b63dc9556 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -102,6 +102,7 @@ #include "tools/editor/io_plugins/editor_sample_import_plugin.h" #include "tools/editor/io_plugins/editor_translation_import_plugin.h" #include "tools/editor/io_plugins/editor_mesh_import_plugin.h" +#include "tools/editor/io_plugins/editor_export_scene.h" #include "plugins/editor_preview_plugins.h" @@ -5684,6 +5685,7 @@ EditorNode::EditorNode() { editor_import_export->add_export_plugin( Ref<EditorTextureExportPlugin>( memnew(EditorTextureExportPlugin))); editor_import_export->add_export_plugin( Ref<EditorSampleExportPlugin>( memnew(EditorSampleExportPlugin))); + editor_import_export->add_export_plugin( Ref<EditorSceneExportPlugin>( memnew(EditorSceneExportPlugin))); add_editor_plugin( memnew( CanvasItemEditorPlugin(this) ) ); add_editor_plugin( memnew( SpatialEditorPlugin(this) ) ); |
